| April 4th 2016 |Thanks for checking out my blog. I have a new, much better looking version of this review here: http://www.boardgamebarker.com/blog/2015/8/22/king-of-tokyo
King of Tokyo has become one of my go to games lately, not because of how awesome it is, well kinda because of how awesome it is but mostly because of how accessible (awesome) it is. Confused? Thats okay because the rest of the review will be really straightforward, this is a very easy game great for kids to play on their own or with older folks as well. The theme is awesome, giant monsters fighting for ultimate supremacy in Tokyo City and the gameplay is smooth, first I will cover how to play and then my thoughts and who will get the most enjoyment out of King of Toyko.
Goal: Your goal is to mass 20 victory points or be the last monster standing. You are eliminated from the game if your life reaches 0 and the game ends immediately if one monster reaches 20 points.
This is one of my favourite parts of the game and the main reason that it hits the table so often. Players simply select a monster, grab its cardboard cutout and black stand, then take the Monster Board, set their hitpoints to 10 on the heart dial and the star dial to 0.
Then shuffle the cards and turn 3 face up to form a "shop" of items available to the monsters.
How to Play:
Playing is simple, first you roll all 6 black dice. Following a press your luck mechanic you are allowed to re roll any number of your dice twice keeping and setting aside any dice you wish each time you roll. Here is an example turn:
|After Rolling the 6 dice, Alienoid decides to keep 1 claw, 1 energy and 1 two.|
|After re rolling the dice two more times Alienoid ended up with 3 2s, 1 claw, 1 energy and a leftover wasted 3.|
|The energy bolt yields 1 green energy cube, they are saved to purchase special cards, and the 3 twos awards 2 victory points|
|This brings Alienoid's victory point total to 3.|
Here are what your results could be:
3 of a Kind - Rolling 3 1s, 2s, 3s will yield the corresponding amount of victory points, each additional number (4th 5th or 6th of a kind) will award 1 victory point.
These can be game changers, but if you don't like the selection of cards for sale you can always spend 2 energy cubes to switch them for 3 new cards. As soon as a Special Card is purchased it is replaced with a new card.
Some Examples of Special Cards:
|Gotta love the classics like Giant Brain and Extra Head.|
Although Tokyo could be cooler like a few 3D buildings or something I think the components are part of what makes the game so much fun. The monsters are all done in awesome cardboard cutouts, there was only one I didn't like. The dice are nice, my only real complaint is selection, why are monster choices limited to the number of players, kinda made me sad.
Who would like King of Tokyo?
Family Gamers: Most families are okay with giant fictional monsters like the ones you see in movies battling each other in a board game, obviously though not everyone has the same point of view. I like King of Tokyo as a family game because: kids can easily play by themselves after being taught, adults won't be bored while playing with kids, and it is extremely accessible (easily and quickly setup, taught, cleaned up, etc)
Casual Gamers: You and your friends take on the roles of giant monsters, some of them classics like Godzilla and the Kraken and then proceed to fight each other for supreme control of Tokyo City. Its gonna be fun no matter what the rules are, then add in room for up to 6 players, push your luck mechanics and awesome looking components and you have a masterpiece. And as mentioned above, it is very easy to teach, set up and play for pretty much anyone regardless of age.